Kids' violent video game play linked to increased aggression
In a meta-analysis of studies, researchers found violent video games are
associated with small increases of physical aggression despite dueling
research and theories.

Dartmouth researchers analyzed 24 studies from around the world
conducted between 2010 and 2017 with more than 17,000 participants 9 to
19 years old, finding that young video game players are affected by
violence on screen. The findings were published Monday in the journal
Proceedings of the National Academy of Sciences.
The researchers suggest that flaws in previous studies -- either because
of demographics, time frame of effects or other causes -- may be the
reason theories about the effects of video games persist while research
largely has not backed them up.
"Although no single research project is definitive, our research aims to
provide the most current and compelling responses to key criticisms on
this topic," lead author Dr. Jay G. Hull, associate dean of faculty for
the social sciences at Dartmouth, said in a press release. "Based on our
findings, we feel it is clear that violent video game play is
associated with subsequent increases in physical aggression."
New analysis
The researchers examined whether counterclaims by experts and
politicians on the topic were valid. They actually found there was an
association, but that the effect is not statistically significant.
To be included, the study must have measured violent video game exposure
and physical aggression at least three weeks later, researchers said.
After controlling for several other factors, the meta-analysis reported
an effect size of 0.08 -- meaning it accounts for less than 1 percent of
the variation in aggressive behavior among U.S. teens and pre-teens.
And the researchers base this difference possibly on flaws in study
design.
The Dartmouth researchers found the effect appears to be significantly
different among various ethnic groups. The largest association was among
white participants compared with some among Asians and no effect
observed among Hispanics.
The authors said this may reflect a greater emphasis on maintaining
empathy toward victims of aggression among Eastern and Hispanic
cultures, as compared with a "rugged individualism" emphasized in
Western cultures.
"The most notable critic of the violent video game aggression literature
conducted studies in primarily Hispanic populations and found no
evidence of this association," said co-author James D. Sargent, director
of the C. Everett Koop Institute at Dartmouth. "If all of my studies
showed null findings, I, too, would be skeptical."
The overall findings support an American Psychological Association task
force's 2015 conclusion that video game play is linked to increased
aggression in players. However, no sufficient evidence exists about
whether the link extends to criminal violence or delinquency.
Previous research shows no link
But other researchers' studies haven't found a correlation between
playing the games and exhibiting violent behavior in real life.
In research in 2004 by the U.S. Secret Service, only one-eighth of
school shooters regularly played violent video games. Also, researchers
at the University of York in Britain found no evidence that video games
make players more violent in a study with more than 3,000 participants.
In the wake of a high school shooting that killed 17 last February in
Parkland, Fla., President Donald Trump met at the White House with video
game industry representatives to address "violent video-game exposure
and the correlation to aggression and desensitization in children."
"The video games, the movies, the Internet stuff, it's so violent," the
president said, mentioning his 11-year-old son, Barron Trump. "I look at
some of the things he's watching and I say, how is that possible?"
Flaws of previous analyses
In the new meta-analysis, the Dartmouth researchers pointed to flawed
criticism of previous analyses among the reason many reject the idea
that violent video games can have an effect on young game players.
Where previous analyses have been criticized for including "non-serious"
measures of aggression, the Dartmouth team focused on studies that
included reports of overt physical aggression over time. Their findings
supported the hypothesis that playing violent games is associated with
subsequent increases in physical aggression.
Previous studies have also been criticized for not considering other
potential variables leading to aggressive or violent behavior. When
factoring these variables in, the Dartmouth researchers say they had
only a minor effect on the observed relation between violent video game
play and aggression -- further emphasizing the disputed link.
The Dartmouth research team also found that, despite claims of bias in
studies that find a correlation between gaming and violence, no evidence
of bias was found after a variety of tests were conducted on the
previous publications.
"We hope these findings will assist the field in moving past the
question of whether violent video games increase aggressive behavior,
and toward questions regarding why, when and for whom they have such
effects," the researchers wrote in the study.
Hull said he plans to examine real-world significance of violent game play in future research.
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